Post by SaintAll on Mar 10, 2016 18:44:20 GMT -6
So, after figuring out how to login, I spawned in A_1 where I immediately had to figure out how the camera worked and then what was going on. There were Pikachus everywhere, and they had these symbols overhead. Angry expressions displaying that they didn't like me? I assume so, because they kept rushing at me and trying to tackle me. Just glad they don't have thunderbolt yet! I walked around a little bit, tried to summon my own pikachu to make it fight the others, and had little success.
The animation looks good for .004. That's what strikes me the most. The functionality of the interactive items is good as well, even if they aren't implemented fully yet. There are many things to be worked on, obviously, but this is a terrific foundation that you have. If I had to suggest a few things that should definitely be worked on in the next stages, it would be:
1. Work on the graphics. The models all look good but the actual colors and the vibrancy of the world makes it seem very cartoon-y. I don't know if this was your intent, but it looks even more cartoon-y than Pokemon Stadium did, and not in a good way, in my opinion. The graphics don't make or break a game, in my opinion, but again, this is just my thought on the subject.
2. Coding the pokemon. The sooner people can start testing out how battling works, the better the final battling system will work. Moreso, this will draw in more people from social media who want to battle pokemon in 3d. I recommend setting up a small arena map where you can spawn pokemon and battle them for testing purposes.
3. Start thinking about the plot, if there is one. If there isn't one, or if you don't plan on putting one in, you should decide the functionality goal of this game. Will it be a single player campaign? Will that be an option? Or will it be mostly multiplayer? What is your vision for this world you're building?
Besides this, I have to say that you've done an impressive amount of work for only one person. I really wish that you could put this project up on Kickstarter or something so that you could get some funding to help you work on it full time as you hope to. I appreciate that you're taking a risk with it, but to forsake your income for a non-profit game is an intense move, if you ask me. Of course, that might be why you're working on another project. I'm not sure, I know very little.
Very good work so far. I hope to see further iterations of the game soon! Much peace and love, man.
Saint
The animation looks good for .004. That's what strikes me the most. The functionality of the interactive items is good as well, even if they aren't implemented fully yet. There are many things to be worked on, obviously, but this is a terrific foundation that you have. If I had to suggest a few things that should definitely be worked on in the next stages, it would be:
1. Work on the graphics. The models all look good but the actual colors and the vibrancy of the world makes it seem very cartoon-y. I don't know if this was your intent, but it looks even more cartoon-y than Pokemon Stadium did, and not in a good way, in my opinion. The graphics don't make or break a game, in my opinion, but again, this is just my thought on the subject.
2. Coding the pokemon. The sooner people can start testing out how battling works, the better the final battling system will work. Moreso, this will draw in more people from social media who want to battle pokemon in 3d. I recommend setting up a small arena map where you can spawn pokemon and battle them for testing purposes.
3. Start thinking about the plot, if there is one. If there isn't one, or if you don't plan on putting one in, you should decide the functionality goal of this game. Will it be a single player campaign? Will that be an option? Or will it be mostly multiplayer? What is your vision for this world you're building?
Besides this, I have to say that you've done an impressive amount of work for only one person. I really wish that you could put this project up on Kickstarter or something so that you could get some funding to help you work on it full time as you hope to. I appreciate that you're taking a risk with it, but to forsake your income for a non-profit game is an intense move, if you ask me. Of course, that might be why you're working on another project. I'm not sure, I know very little.
Very good work so far. I hope to see further iterations of the game soon! Much peace and love, man.
Saint